NoisyMass is a live audiovisual performance work based on the game, Simon, in which one remembers sequences of button presses based on colours/sound being heard. NoisyMass incorporates game play, alongside increased risk and unpredictability, into my live audiovisual performance work. Built in Max, pd and processing, with the hardware constructed…
Part of on ongoing audiovisual collaboration with Jane Stanley, initially devised for Regeneration: a night of art-science creativity inspired by stem cell biology and regenerative medicine.