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Louise Harris
Louise Harris

audiovisual composer, sound artist

  • About
  • Work
    • Interpreting Data through Creative Audiovisualisation (IDCA) – RSE-funded Fellowship
    • filigree traces
    • Composing Audiovisually
    • Visaurihelix
    • Alocas
    • pletten
    • fuzee
  • Performances, festivals, installations
  • IDCA Project
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Louise Harris

audiovisual composer, sound artist

NoisyMass

Louise, July 31, 2018July 31, 2018
http://www.louiseharris.co.uk/wp-content/uploads/2018/07/NoisyMass_radio3edit.mp3

NoisyMass is a live audiovisual performance work based on the game, Simon,
in which one remembers sequences of button presses based on colours/sound
being heard. NoisyMass incorporates game play, alongside increased risk and
unpredictability, into my live audiovisual performance work.  Built in Max,
pd and processing, with the hardware constructed using arduino, the
fundamentals of the performance are a simple game of Simon; an increasingly
long series of coloured button-pushes to remember and repeat.  However,
instead of a simple light and sound being seen/heard, the button pushes
reveal an increasingly complex and rapidly evolving audiovisual environment,
rendering the audiovisual performance unpredictable and the sequences
increasingly difficult to remember, allowing the machine itself to impose
agency over the final work.  The result is an intriguing and unique
performance event, but there is of course a chance of failure as the
performance is fundamentally game-based… Should this happen, the system
can always be reset and the game replayed.

The recording above is taken from a Radio 3 Hear and Now broadcast on the Sonorities festival, Belfast, April 2018.  This performance was the world premiere of the work, and the recording includes a short interview with both myself and Simon Waters, the Festival Director, on the nature of the work.

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axial

Louise, October 13, 2015August 15, 2016

  Axial is intended for projection on a dome-shaped space, such as a planetarium, and is one of a series of compositions investigating expanded audiovisual formats. The compositional structure is continually condensing – essentially composed of five iterations of the same material, each subsequent iteration is heard 1.5 times faster…

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sys_m2

Louise, September 10, 2012March 19, 2014

sys_m2 is another eight-channel work composed using systemic, a realtime multichannel spatialisation system.

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cs1

Louise, September 10, 2012March 19, 2014

cs1 is the first in a series of pieces examining chaotic systems. The visual system involves a series of relatively simple calculations, but using sound to push the system to it’s extremes causes unexpected behaviours, oscillations and the collapse of one of the visual structures. this piece is the beginning…

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