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Louise Harris
Louise Harris

audiovisual composer, sound artist

  • About
  • Work
    • Interpreting Data through Creative Audiovisualisation (IDCA) – RSE-funded Fellowship
    • filigree traces
    • Composing Audiovisually
    • Visaurihelix
    • Alocas
    • pletten
    • fuzee
  • Performances, festivals, installations
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Louise Harris

audiovisual composer, sound artist

NoisyMass

Louise, July 31, 2018July 31, 2018
http://www.louiseharris.co.uk/wp-content/uploads/2018/07/NoisyMass_radio3edit.mp3

NoisyMass is a live audiovisual performance work based on the game, Simon,
in which one remembers sequences of button presses based on colours/sound
being heard. NoisyMass incorporates game play, alongside increased risk and
unpredictability, into my live audiovisual performance work.  Built in Max,
pd and processing, with the hardware constructed using arduino, the
fundamentals of the performance are a simple game of Simon; an increasingly
long series of coloured button-pushes to remember and repeat.  However,
instead of a simple light and sound being seen/heard, the button pushes
reveal an increasingly complex and rapidly evolving audiovisual environment,
rendering the audiovisual performance unpredictable and the sequences
increasingly difficult to remember, allowing the machine itself to impose
agency over the final work.  The result is an intriguing and unique
performance event, but there is of course a chance of failure as the
performance is fundamentally game-based… Should this happen, the system
can always be reset and the game replayed.

The recording above is taken from a Radio 3 Hear and Now broadcast on the Sonorities festival, Belfast, April 2018.  This performance was the world premiere of the work, and the recording includes a short interview with both myself and Simon Waters, the Festival Director, on the nature of the work.

work

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work

Auroculis

Louise, June 8, 2017November 20, 2019

Auroculis:  “Vibrant, physical, meditative…” The term Auroculis was initially used for a digital release of three of my pieces on the web label, Deepwhitesound (http://deepwhitesound.com/dws167/). However, both the name of the release and the description of it, written by curator D B Amorin, suggested the potential for further exploration: “Louise…

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sys_m1

Louise, September 10, 2012March 19, 2014

Built from sounds recorded using an 8-channel, real-time spatialisation system called systemic, controlled via a physics-based visual system built in processing, this is originally an 8-channel work which won the world prize in the Electracoustic Competition Musica Viva 2011.

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Ether

Louise, March 2, 2020March 2, 2020

Ether is a triple-screen, 6.1 channel audiovisual work premiered at IU South Bend as part of the Performing Media Festival 2020. The work is the next in a series of works exploring two distinct research trajectories – the development of pieces for Expanded Audiovisual Format (EAF); works which seek, in…

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