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Louise Harris
Louise Harris

audiovisual composer, sound artist

  • About
  • Work
    • Interpreting Data through Creative Audiovisualisation (IDCA) – RSE-funded Fellowship
    • filigree traces
    • Composing Audiovisually
    • Visaurihelix
    • Alocas
    • pletten
    • fuzee
  • Performances, festivals, installations
  • IDCA Project
  • Porthia Press
  • Contact
  • News
Louise Harris

audiovisual composer, sound artist

Alocas

Louise, December 14, 2017November 12, 2018

Alocas in situ at the Stephen Lawrence Gallery, Greenwich, London. 

Alocas is one of a series of works for Expanded Audiovisual Format (EAF); an ongoing exploration involving pieces that are concerned, in both composition and exhibition, with moving away from a single-screen, two-speaker format. The work is intended to be exhibited in a small, very dark space, creating an immersive environment in which the audioviewer is completely enveloped by both the sonic and visual structures formed in the work.   The pitched material in the work is generated algorithmically, then subsequently sculpted and intervened with using both chance and rules-based procedures. The intention, within the confined exhibition space, is that the work both look and sound entirely different dependent on whereabouts in the space one is situated.

 

alocas from Louise Harris on Vimeo.

 

 

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work

pletten

Louise, September 19, 2014August 15, 2016

pletten: squash, crush, flatten. (please note: this video contains flashing images.) pletten is a dual screen audiovisual work that is intended for playback on two opposite walls of a dark, square space but can also be exhibited side by side, as in this version. The work is an exploration of…

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NoisyMass

Louise, July 31, 2018July 31, 2018

NoisyMass is a live audiovisual performance work based on the game, Simon, in which one remembers sequences of button presses based on colours/sound being heard. NoisyMass incorporates game play, alongside increased risk and unpredictability, into my live audiovisual performance work.  Built in Max, pd and processing, with the hardware constructed…

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cs2

Louise, September 10, 2012August 15, 2016
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