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Louise Harris
Louise Harris

audiovisual composer, sound artist

  • About
  • Work
    • Interpreting Data through Creative Audiovisualisation (IDCA) – RSE-funded Fellowship
    • filigree traces
    • Composing Audiovisually
    • Visaurihelix
    • Alocas
    • pletten
    • fuzee
  • Performances, festivals, installations
  • IDCA Project
  • Porthia Press
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Louise Harris

audiovisual composer, sound artist

Ether

Louise, March 2, 2020March 2, 2020

Ether is a triple-screen, 6.1 channel audiovisual work premiered at IU South Bend as part of the Performing Media Festival 2020. The work is the next in a series of works exploring two distinct research trajectories – the development of pieces for Expanded Audiovisual Format (EAF); works which seek, in both composition and exhibition, to explore expanded sonic and visual possibilities, and the development of a compositional technique I describe as algorithmic aleatoricism.   The work itself is a meditation on elongated tone and form, in which subtle changes to rhythm, pitch and relationships between materials, both sonically and visually, evolve very gradually and almost imperceptibly over time.

 

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work

KEAR miniatures

Louise, August 15, 2016August 15, 2016

  A set of five miniatures made during my KEAR residency at Bowling Green State University, April 2016. These miniatures are intended, ideally, for playback in a fulldome projection format with 8:2 audio. I wrote an extended account of the development of these pieces for the University of Glasgow’s Music Research…

work

OTR

Louise, March 2, 2020March 2, 2020

  OTR is a live, generative audiovisual performance work utilising archival materials – specifically recordings of 1950s USA sci-fi radio dramas.

work

NoisyMass

Louise, July 31, 2018July 31, 2018

NoisyMass is a live audiovisual performance work based on the game, Simon, in which one remembers sequences of button presses based on colours/sound being heard. NoisyMass incorporates game play, alongside increased risk and unpredictability, into my live audiovisual performance work.  Built in Max, pd and processing, with the hardware constructed…

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