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Louise Harris
Louise Harris

audiovisual composer, sound artist

  • About
  • Work
    • Interpreting Data through Creative Audiovisualisation (IDCA) – RSE-funded Fellowship
    • filigree traces
    • Composing Audiovisually
    • Visaurihelix
    • Alocas
    • pletten
    • fuzee
  • Performances, festivals, installations
  • IDCA Project
  • Porthia Press
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Louise Harris

audiovisual composer, sound artist

Ether

Louise, March 2, 2020March 2, 2020

Ether is a triple-screen, 6.1 channel audiovisual work premiered at IU South Bend as part of the Performing Media Festival 2020. The work is the next in a series of works exploring two distinct research trajectories – the development of pieces for Expanded Audiovisual Format (EAF); works which seek, in both composition and exhibition, to explore expanded sonic and visual possibilities, and the development of a compositional technique I describe as algorithmic aleatoricism.   The work itself is a meditation on elongated tone and form, in which subtle changes to rhythm, pitch and relationships between materials, both sonically and visually, evolve very gradually and almost imperceptibly over time.

 

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work

ilsonilus

Louise, October 13, 2015August 15, 2016

ilsonilus:1 at the Kiblix festival Planetarium The first in a series of large installation works investigating simultaneous sonic and visual illusions. This piece is intended for playback either on 4 walls of a square room, 4 screens arranged in a square, or projection mapped onto a circular/ring-shaped space. ‘1’ investigates…

work

Alocas

Louise, December 14, 2017November 12, 2018

Alocas in situ at the Stephen Lawrence Gallery, Greenwich, London.  Alocas is one of a series of works for Expanded Audiovisual Format (EAF); an ongoing exploration involving pieces that are concerned, in both composition and exhibition, with moving away from a single-screen, two-speaker format. The work is intended to be…

work

NoisyMass

Louise, July 31, 2018July 31, 2018

NoisyMass is a live audiovisual performance work based on the game, Simon, in which one remembers sequences of button presses based on colours/sound being heard. NoisyMass incorporates game play, alongside increased risk and unpredictability, into my live audiovisual performance work.  Built in Max, pd and processing, with the hardware constructed…

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