Skip to content
Louise Harris
Louise Harris

audiovisual composer, sound artist

  • About
  • Work
    • Interpreting Data through Creative Audiovisualisation (IDCA) – RSE-funded Fellowship
    • filigree traces
    • Composing Audiovisually
    • Visaurihelix
    • Alocas
    • pletten
    • fuzee
  • Performances, festivals, installations
  • IDCA Project
  • Porthia Press
  • Contact
  • News
Louise Harris

audiovisual composer, sound artist

intervention:coaction

Louise, September 19, 2014August 15, 2016

This project is a live, audiovisual, beat-and-noise-based performance work. The intention is to create a symbiotic system, in which live decision making by the performer impacts on both the audio and visual components of the work but also in which both the audio and visual components can interact with one another, causing behaviours that are not directly controlled by the system performer. There is also an element of chaotic behaviour built into the system, causing unpredictable audio and visual outcomes.

 

work

Post navigation

Previous post
Next post

Related Posts

work

Eira

Louise, May 13, 2025October 30, 2025

  Eira is an Expanded Audiovisual Format (EAF) work for fulldome projection and multichannel audio. The shape of the work is derived from data concerning loss of global glacier mass since 1945. The work is palindromic, showing the initial contraction of glacial mass over the past 80 years, before showing…

work

Visaurihelix

Louise, July 31, 2018November 20, 2019

Commissioned by Cryptic  as part of Sonica 2018 and the Mackintosh 150 year celebrations, Visaurihelix was an immersive, interactive audiovisual installation based on the geometric forms and proportions prevalent in so much of Mackintosh’s architecture, including the Mackintosh Tower, Scotland Street School, House for an Art Lover and The Hill House….

work

NoisyMass

Louise, July 31, 2018July 31, 2018

NoisyMass is a live audiovisual performance work based on the game, Simon, in which one remembers sequences of button presses based on colours/sound being heard. NoisyMass incorporates game play, alongside increased risk and unpredictability, into my live audiovisual performance work.  Built in Max, pd and processing, with the hardware constructed…

©2026 Louise Harris | WordPress Theme by SuperbThemes