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Louise Harris
Louise Harris

audiovisual composer, sound artist

  • About
  • Work
    • Interpreting Data through Creative Audiovisualisation (IDCA) – RSE-funded Fellowship
    • filigree traces
    • Composing Audiovisually
    • Visaurihelix
    • Alocas
    • pletten
    • fuzee
  • Performances, festivals, installations
  • IDCA Project
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Louise Harris

audiovisual composer, sound artist

ic2

Louise, October 13, 2015August 22, 2018

ic2 is the next stage of the evolution of my performance work, intervention:coaction.

ic2 is a live, audiovisual, beat-and-noise-based performance work. The intention is to create a symbiotic system, in which live decision making by the performer impacts on both the audio and visual components of the work but also in which both the audio and visual components can interact with one another, causing behaviours that are not directly controlled by the system performer. There is also an element of chaotic behaviour built into the system, causing unpredictable audio and visual outcomes. The latest stage in the evolution of the performance is to include sonic and visual material directly generated by the activity of performer in the audiovisual outcome of the work.

See below for a performance at the 2014 Piksel festival:

http://www.louiseharris.co.uk/wp-content/uploads/2015/10/14-performance-–-IC2-Louise-Harris.mp4

The software patches for the work are available on request; please see the contact page for details of how to get in touch.

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Related Posts

work

OTR

Louise, March 2, 2020March 2, 2020

  OTR is a live, generative audiovisual performance work utilising archival materials – specifically recordings of 1950s USA sci-fi radio dramas.

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sys_m2

Louise, September 10, 2012March 19, 2014

sys_m2 is another eight-channel work composed using systemic, a realtime multichannel spatialisation system.

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Tiros

Louise, March 2, 2020March 2, 2020

  Tiros is a live, 4 video channel, 8.1 audio channel audiovisual performance work, premiered at GLEAM festival in Glasgow, October 2019.  It is an experiment in realtime simultaneous audiovisualisation,  in this case using snowflake fractals to generate both the sonic and visual materials.

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